

You're intentionally placing a hero in a position where he/she could die from the next hit, might as well make him super resistant to it so that he/she won't always die from the first deathblow check. Sure, there's the +15% HP boost from the Martyr's Seal, but most other trinkets are far more beneficial for heroes that at least have some health left. A trinket that provides much more benefit to a hero that's not on death's door. Mainly because the Martyr's Seal is taking up a trinket slot that could've been used for a Sun Ring for instance. You are meant to have deaths, not to become immune to death. Unyielding martyr seal legend Flagellant, gets critted by chevalier, gets bonus speed from deaths door buff so he outspeeds my antiquarian who could heal him, dies to first bleed proc. That means there is 59,9% chance to survive 10 attacks on deaths door. On a deaths door build youd probably want Martyrs Seal and either something. this is even better because the Flagellants design is partially inspired by Rorschach himself. Press question mark to learn the rest of the keyboard shortcuts.

Like how virtue state is now capped at 95% No that should be horrible. Subreddit dedicated to the game Darkest Dungeon® by Red Hook Studios. Honestly, the deathblow resist should be capped at 95% instead of 87%. Unfortunately, he made it halfway through the dungeon before the deathblow was struck. I brought that same Flagellant into a champion level Weald solo too, just because I was curious. Ursprungligen skrivet av Infectious Frostbite:I've tried it before on a Flagellant while also using Exsanguinate(?).
